![]() Heck, it was great just watching the Great Fire Flapjack burn as I. I loved the Firewatch duties: telling drunk campers to cut the shit, getting supplies, learning about the park, going through it with a map, since Henry and by expention I arw new to the area, etc. The two girls, the University studies, Ned, all easily explained rather than being part of a grand conspiracy, however much we wanted it to be. The stuff I said up there is the full answer to this question, but, in short: "No, there aren't really multiple endings. Delilah was nice and the chemistry between her and how I played Henry was sweet. Yes, I admit I expected a more exciting reason for all that happened, but in life the complex can usually be explained by the simple, and Firewatch was a perfect example of this. So from how i understand it, there are different dialogues throughout the game, depending on your choices, but that doesn't seem to resolve in multiple different endings. Beyond that, we've tried to infuse the world with enough space and points of interest for it to be convincing and to stand up to player exploration and curiosity. You aren't going to be unlocking a bunch of endings or finding crafting components or doing "side quests." (All those things are great, but not what this particular game is about.) The world and game are built to support a particular story, which we did our best to tell, and to facilitate two fully-realized characters, which we did our best to outfit with enough player responsiveness to create a meaningful sense of interactivity and realism. ![]() It is a narrative game first and foremost. If people like spending time in the game enough to play it again, I could imagine dedicating more time and energy to poking into all the corners.Īll that said, this isn't The Elder Scrolls or Dragon Age. ![]() Generally speaking, I suspect people's first playthroughs will be somewhat non-intentional. I think it would be hard to find "everything" unless you have explored the world pretty thoroughly and know your way around the map. Most of the people I've seen play through the entire game have found different instances of these things. There are also locations and things to find in the world that are not required by or even related to the main story of the story. That's one of the big things that will differentiate multiple playthroughs. Originally posted by chrisremo:There is far more dialogue in the game than you could ever see in a single playthough, and much of that different dialogue is mutually exclusive, which means if you say one thing rather than another thing, it will affect what happens next, and you can't go back and "change what you said".
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